![]() Whizkid 3, though, does let you have one extra mod, total. None of this has any effect on the total number of mods you can use. With level 1 whizkid you can use up two of your mod slots with A mods. So with no whizkid, you put an A mod on and then your other mods on that item have to not be A mods. The second one is that you can use up another one of your mod slots with another one of the same mods. The important one is you get a bigger selection of mod effects when you use an accuracy, bulk or power mod. One question though: How does the modding actually work? Do mod packs have levels? Can you upgrade the mods afterwards?Įach level of whizkid you get two effects: No idea how a weirdo with a minigun caught me in the open with my defense skill on cooldown. 4 corrupted grenadiers 4 military sentriesįirst run I get anywhere though I should really not use it as a podcast game.
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